Visual Story Graph
Drag, connect, and organize events into branching narratives with readable flow at every turn.
Design story rich text based roleplaying games. Connect events, validate your game flow, and share them with your friends and the community. All wrapped into a visual editor.

Drag, connect, and organize events into branching narratives with readable flow at every turn.
Test your game in a retro terminal player without builds, exports, or waiting.
Catch dead-ends, unreachable events, and warnings before players discover broken paths.
Publish adventures to the community and let players explore them on any device.

Bring your narratives to life with powerful tools for branching paths, world-building, and testing as you go.
Item management system
Create items and place them inside of events. Use them as conditions, rewards, outcomes, or simply world-building flavor.
28
Items
7
Required
14
Useable


Play adventures in an authentic CRT-style terminal. Collect items, complete log entries, and solve whatever mysteries and puzzles the author has laid out.
Try the TerminalLogbook & quests
Objectives can be organized into log entries, or quests, that represent transparent goals available to players from the beginning of the game. This may be highly specific, very open-ended, or symbolize an overarching plot point

